Updates
I now have to weeks of vacations so I resumed the work on Shrine Maiden Shizuka.
The first thing I did was to adapt the game to the new SGDK 1.65. It was not without efforts, but it did fix some important bugs. I completely rewrote the scrolling and map code to benefit from the recent improvements to the MAP_* functions.
Now the game scrolls very well, without slowdowns. Also the bug about the column of tiles appearing at the wrong place is gone.
It's a good thing that the game code becomes smaller as SGDK matures.
Ravancloak also sent me some great background music that I included in the game.
There are still crashes when we transit from a map to another, and I need to fix this before I can port an updated demo.
Get Shrine Maiden Shizuka (SEGA Mega Drive / Genesis)
Shrine Maiden Shizuka (SEGA Mega Drive / Genesis)
A metroidvania on the SEGA Genesis / Mega Drive
Status | In development |
Author | Kivutar |
Genre | Platformer |
Tags | 2D, genesis, Homebrew, megadrive, Metroidvania, Multiplayer, rom, sega, sgdk |
Languages | English |
More posts
- Second optional playerAug 29, 2021
- BugfixesFeb 15, 2020
- New releaseJan 26, 2020
- More mapsJan 21, 2020
- PauseJan 08, 2020
- Intro scene, waterfall, spinning attackJan 04, 2020
- Twitch live codingDec 31, 2019
- The boss of the forestDec 29, 2019
- Deep forestDec 27, 2019
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