Second optional player
I just published an update to Shrine Maiden Shizuka.
The game was migrated to SGDK 1.65, and a lots of bugs and crashes have been fixed. I rewrote a big part of the scrolling code. The code is now smaller, more stable, and significantly faster. For example 100% of the slowdowns when switching between maps have been resolved.
There is also a nice addition, a second character, playable from the start. To try it, plug a second controller and press any button while in game. The second character is a small Kappa, with a ranged attack. It is still a bit rough as it was coded in a few hours, but it will get some polish later.
It was a long time without updates. But I'm not giving up on this project. It will take the time it will take to complete. I have a busy life now and I'm trying to make this game development an enjoyable experience :)
Also, the game is now playable directly on itch.io. However, I still advice players to try the ROM in the real Mega Drive / Genesis or in a good emulator as the game should feel smoother with less input lag.
Files
Get Shrine Maiden Shizuka (SEGA Mega Drive / Genesis)
Shrine Maiden Shizuka (SEGA Mega Drive / Genesis)
A metroidvania on the SEGA Genesis / Mega Drive
Status | In development |
Author | Kivutar |
Genre | Platformer |
Tags | 2D, genesis, Homebrew, megadrive, Metroidvania, Multiplayer, rom, sega, sgdk |
Languages | English |
More posts
- UpdatesAug 21, 2021
- BugfixesFeb 15, 2020
- New releaseJan 26, 2020
- More mapsJan 21, 2020
- PauseJan 08, 2020
- Intro scene, waterfall, spinning attackJan 04, 2020
- Twitch live codingDec 31, 2019
- The boss of the forestDec 29, 2019
- Deep forestDec 27, 2019
Comments
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Well thanks anyway. :) Take your time.
do you also have a discord for further questions?
Not bad, but I wish there was a way to progress with the rest of the game is that just not ready yet?
Not ready yet